First CfP (Full papers)
First Call for Papers (PDF),
Workshop Poster (PDF)
(Deadline passed on June 6, 2007)
Topics & Tracks
We invite contributions from one of the following areas:
- Multimedia Education. The purpose of this track is to identify key issues and best practices for teaching multimedia as well as to look into the future of multimedia education. Potential contributions include, but are not limited to, case studies, reports on best practices, evaluated concepts, and applications that foster and innovate the education of multimedia as an autonomous topic. In addition, we welcome position papers which indicate future directions of multimedia education, for example, by discussing its relevance within common computer science and software engineering curricula.
- Educational Multimedia Applications. This track asks for work on educational multimedia systems and applications that promote learning. Topics for potential contributions include:
Repurposing and reuse of educational multimedia material; content creation process; classroom note taking and whiteboard analysis; automated analysis of participant interactions in lectures and discussion; indexing and multimedia information retrieval for educational uses; and intelligent search and navigation in e-learning portals.
Submissions are not restricted to pure multimedia education; contributions on any kind of education-related technology where new media are involved are very welcome.
- Emerging Trends. Novel technologies and emerging trends in computing offer new and exciting possibilities for the production and usage of multimedia learning material. Areas of particular interest include:
Semantic Computing, i.e. applications and research projects that use computing methods (e.g., artificial intelligence, natural language, software engineering, data and knowledge engineering, computer systems, signal processing, etc) to extract or process the contents and semantics of multimedia, texts, services, as well as structured data to build teaching support systems.
Human-Computer Interaction, i.e. new input devices, interface designs, interaction styles, and paradigms for applications where new media are used for teaching and learning. This includes research on knowledge and information visualization, interfaces for ubiquitous computing environments (?intelligent classrooms?), usability issues, and personal multimedia.
Mobile Computing, i.e. infrastructure and applications for mobile multimedia devices enabling users to learn anytime and anywhere. Examples are work on advanced mobile learning applications and services, integration of mobile devices into wired learning environments, mobile collaborative learning, visualization for information access, and delivery of educational material on handheld devices.
We explicitly encourage researchers from other communities who are also working with multimedia data and multimodal signals to contribute to this workshop by submitting their research related to educational multimedia material and applications. In addition, any contribution from an emerging field dealing with education and new media is welcome. Further potential areas of interest include, among them, gaming and learning, human-centered computing, and ubiquitous computing.
Submission Instructions
Submissions should be in PDF (Portable Document Format) and not more than 10 pages (shorter submissions are welcome as well). They should be formatted in two-column ACM MM conference style using the official ACM template. It is available at http://www.acm.org/sigs/pubs/proceed/template.html and also refers to the final format of accepted papers. Because of the short time span between notification and deadline for camera-ready papers, you are not required to remove author and affiliation information from your submissions.
Papers should properly place the work within the field, cite related work, and clearly indicate the innovative aspects of the work and its contribution to the field. We will not accept any paper which, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference.
Accepted papers will be published in the workshop proceedings (together with the proceedings for the main ACM Multimedia conference) and in the ACM Digital Library.
Selected papers will be invited to submit extended versions of their work for publication in the International Journal of Interactive Technology and Smart Education (ITSE).
All papers must be submitted through EDAS, which is also used for the main ACM Multimedia conference. After following the link below, you either have to create a new user account or use your existing account to upload your submission:
>> Submit your paper through the EDAS submission system <<
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Note: In order to avoid the problems we had last time, the
server will stop accepting submissions two hours after the
official deadline, i.e. on June 7, 01:59 EDT. If you have any
problems uploading your paper, email a copy to huerst@informatik.uni-freiburg.de
before that time and I will make sure that your submission will be
included in the review process.
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